Hardstuck in Rocket League?
Point your phone.
Get coached.
Film one play off your screen. In about a minute, see what is costing you games.
First 3 analyses free. No card, no account.
Then $9 a month, $27 a year, or $99 once.
Record your play, or pick a clip
Point your phone at your screen and hit record · any video or .replay works
3 free · No account · Nothing to install
Record just the play you want reviewed. 10 to 30 seconds is plenty.
What a report looks like
ExampleRank
Not enough in this clip to read a rank
No rank badge or ranked scoreboard was visible in these frames, so there is no rank read.
You said Platinum II. This clip didn't show enough to check that.
You were usually first to the ball and won most of the challenges the frames show. Twice, though, you and your teammate were both on the ball with nobody back, and one of those ended in a goal against. Fix that first: it is the only pattern that shows up more than once.
- Frames read
- 14 stills
- Boost readings
- 6
01Double commits with your teammate
> In 2 of the 14 frames you and your teammate are both within a car length of the ball with no one between it and your goal. The second is 2 frames before a goal against.
Why it caps your rank
When both of you go, one touch past you is an open net. In Platinum lobbies this is one of the most common ways goals happen.
Drill
For your next 5 games, glance at your teammate before you challenge. If they are already going, take the back post line instead. Count your double commits each game and watch the number drop.
02Low boost on the way back
> Your boost meter read 12 and 8 in the two frames where you were heading back toward your own goal.
Why it caps your rank
With almost no boost you arrive late, and you cannot challenge or save a high shot when you get there.
Drill
Spend 5 minutes in free play driving a small pad route back to your goal. In games, aim to rotate back with at least 30 boost.
What this clip couldn't show
- Rotation over the whole game: 14 stills show moments, not your full path
- Mechanics like aerials and recoveries: no frame caught one
An example of the format, written the way a report on a phone clip of one game reads. Yours is built from your own clip, and only says what your footage shows.
Three ways to get your game in
Film it
Point your phone at your TV or monitor and record 10 to 30 seconds of a play. That's the whole workflow. The clearer the shot, the more the coach can read.
Use a saved clip
Send the clip to your phone with the PlayStation App on PS5, the Xbox app on Xbox, or the Switch's QR share, then upload it straight from your gallery.
Straight from PC
Drop any screen recording, or the .replay file from Documents, My Games, Rocket League, TAGame, Demos for exact scoreboard stats and the goal timeline.
How it works
Record it
Your phone, a saved clip, or a file. Ten seconds of real gameplay is enough to work with.
Get the read
Up to three habits costing you rank, each with its evidence: what the still frames sampled from your clip show, or the exact scoreboard stats in a replay file.
Ask the coach
Push back. It answers with your report and your game's data in front of it, so you can ask why it flagged something.
Pricing
First 3 analyses free, no card, no account.
Pro
Up to 15 analyses a day. Cancel anytime.
Annual
Billed $27 a year, $2.25 a month.
Lifetime
One payment, never renews.
Pro and Annual renew automatically ($9 monthly, $27 yearly) until you cancel. Lifetime is one payment. Terms · Privacy
Straight answers
Do I need the PC replay file?
No. Replay-file analyzers need the .replay file, which consoles cannot export. MMR.coach reads a video, so filming your TV with your phone works, and so does a clip saved from the PS5, Xbox or Switch share features. If you are on PC and have the .replay file, you can drop that instead for exact scoreboard stats.
How does it read a video?
Your browser samples about 14 still frames spread across the clip and uploads only those, never the whole video. The coach reads what is in each frame: where the cars and the ball are, your boost, the score and the clock. It does not see the motion between frames, so it cannot time a challenge to the second.
How long does a clip need to be?
Ten to thirty seconds of real gameplay is enough. You do not need a full match. Record the part you want reviewed.
What do I actually get back?
Up to three habits costing you the most MMR, each with the evidence from your own clip, why it caps your rank, and one drill to fix it, plus a rank estimate when the clip shows enough to support one. Then you can ask the coach follow-up questions about that specific game.
Is it free?
The first 3 analyses are free with no card and no account. After that it is $9 a month, $27 a year, or $99 once for lifetime access.
Do I have to make an account?
No. There is no signup, no password and nothing to install. You drop a clip and get a report.
Why you're stuck
Why you're hardstuck
You can hit the shots in freeplay and still lose. The thing capping your rank is usually boring, and you cannot see it while you're playing.
Read →Console replay review
Every replay analyzer wants a .replay file. Consoles cannot produce one. Here is what works instead.
Read →What analysis can tell you
Stats, telemetry, and AI reads answer different questions. Knowing which is which saves you from fixing the wrong thing.
Read →Losing after 2-0 up
A two-goal lead quietly changes how you play, and the change is worse than the game you were winning with.
Read →Boost usage by rank
Your boost average is the least useful number on the scoreboard. Here's which boost stats actually separate the ranks.
Read →Am I ball chasing
You've been told you ball chase so many times it stopped meaning anything. Here's how to actually check.
Read →Review your own replay
You don't need a coach to review a replay properly. You need a method. Here's one that works.
Read →Kickoff guide
A kickoff you win cleanly 100% of the time beats a flashy one you win 40% of the time. Here's the one that does that.
Read →