MMR.coach

Frequently asked questions

Everything players ask before dropping their first clip: how the read works, what it costs, how accurate it is, and what happens to your footage.

The basics

What is MMR.coach?

A Rocket League coach that reads a clip of a game you actually played (filmed with your phone, a saved console clip, or a PC replay) and hands back up to three habits costing you the most, each with the evidence from your game and a drill to fix it. The reading is done by an AI model, Anthropic's Claude. Then you can ask it follow-up questions about that specific game.

Do I need to make an account?

No. There is no signup and no password, and subscribing does not create one either. Your free analyses and any plan you buy are saved to the browser you used. Stripe keeps the email you check out with, so on another device, or if your browser clears its data, use Restore purchase at mmr.coach/restore and we email you a link that moves your plan across.

Which platforms does it support?

PS5, Xbox, Switch and PC. Console platforms cannot export the .replay file that replay-file analyzers require, which is why MMR.coach reads ordinary video instead. PC players can drop a video too, or use the .replay file for exact scoreboard stats.

Does it work at every rank?

Yes. It reads whatever is actually happening in your footage rather than comparing you against a fixed skill bracket, so it works the same way from Bronze to Champion and above.

How the analysis works

How does the AI actually read my game?

For a filmed or saved video, your browser samples about 14 still frames spread across the clip and sends only those, not the whole file, to Claude's vision model. It reads what is visible in each frame: where the cars and the ball are, your boost meter, the score and clock, and any scoreboard on screen. It does not see the motion between frames, so it cannot time a challenge or a rotation to the second. For a PC .replay file, the header is parsed directly for exact scoreboard stats (goals, assists, saves, shots and score) and the goal timeline, which gives exact numbers but no positioning or boost. Either way you get the same report format: up to three weaknesses, the evidence for each, and a drill.

How long does my clip need to be?

10 to 30 seconds of real gameplay is enough. You do not need to upload a full match, just the part you want reviewed.

What do I actually get back?

Up to three weaknesses, ranked by how much they're costing you, each with the evidence from your own footage or replay, why it caps your rank, and one drill to fix it. You also get a rank estimate when the clip gives enough to go on. From there you can ask the coach follow-up questions about that specific game.

Can I push back or ask it questions?

Yes. After a report, you can chat with the coach about that game. It has your report and the data read from your game in front of it, so you can ask why it flagged something or what it would have done differently.

Do I need the PC .replay file?

No. That file only exists on PC and cannot be exported from a console. MMR.coach's whole reason for existing is reading video instead, so filming your screen with your phone or uploading a saved clip works on any platform. If you're on PC and have the .replay file, dropping that gets you exact scoreboard numbers.

Pricing and billing

Is it actually free to try?

Yes. Your first 3 analyses are free, with no card and no account required. You only hit a paywall on the 4th.

What do the paid plans cost?

$9 a month, $27 a year ($2.25 a month), or $99 once for lifetime access with no recurring charge. All three give you up to 15 analyses and 150 follow-up questions a day, far above what one player films and asks in a day.

Which plan should I pick?

Monthly if you want to try it commitment-free and cancel anytime. Annual if you already know you'll use it past a couple of months, since it works out cheapest per month of anyone still paying. Lifetime if you'd rather pay once and never think about it again.

How do I cancel?

From a Stripe-hosted billing portal, linked from inside the product once you're subscribed. You can cancel, switch plans, or update your card there without contacting anyone. Lifetime is a one-time charge, so there's nothing to cancel.

What happens if I switch plans?

Switching between monthly and annual is billed right away: Stripe charges the new plan today, minus a credit for the unused time on your old one, so you're never charged twice for the same period.

Accuracy and honesty

How accurate is the analysis?

It depends on what you upload, and we would rather say so plainly. A video read is built from about 14 still frames, so it is best at habits that show up across a clip: where you sit on the field, whether you trail the play, how often your boost runs low. It cannot see the split second of a challenge, and a blurry frame can be misread. A PC .replay gives exact scoreboard stats but no positioning or boost data. Neither gives you telemetry like an average boost number or a percentile against your rank. The rank estimate is a band read from one game, not a precise MMR number, and when a clip does not show enough for a rank, the report says so instead of guessing.

Is this better than a human coach?

It's not trying to replace one. A human coach adapts to you across sessions and can watch live. MMR.coach is quick, cheap and available for every single game, which makes it a good first pass, homework between real coaching sessions, or the only option when a human coach isn't worth booking for one clip. The partner program is built for exactly that: a coach hands it to clients for homework between sessions and earns 30% recurring on the ones who subscribe.

Is there proof this actually works?

Honestly, not yet in the form of reviews or testimonials. The product is new and we'd rather say that plainly than invent social proof. What you can check: the homepage shows an example in the exact format you get, including the part where it says what your clip could not show. Then drop one of your own clips and see whether the weaknesses it names match what you already suspected but couldn't prove.

Your data and privacy

What happens to my video?

For a filmed or saved clip, the full video never leaves your device. Your browser samples roughly 14 frames locally and only those images get uploaded. For a PC .replay file, the file itself is uploaded since that's what gets parsed for exact stats.

Is my gameplay data private?

Uploaded frames and replay files are stored against your session in Supabase Storage, the same infrastructure behind the product's database and auth. They are sent to Anthropic only to write your report, and they are never sold or published. A report link opens for anyone who has it, so share it only where you want it seen. Your account is anonymous by default: no name, no password, and no card unless you subscribe. An email is attached only if you choose to enter one, which is always optional. Full detail is in the privacy policy.

Can I sync replays automatically instead of uploading each one?

No. Uploading works today: drop a .replay file or a clip and you get a report. Ballchasing is the only place Rocket League replays exist online, since neither Steam nor Epic exposes them, and BakkesMod's auto-upload to Ballchasing stopped working for online matches when Rocket League added Easy Anti-Cheat. So there is no honest way to pull your matches in for you right now, and we would rather say that than promise a date.

Still not sure?

The fastest way to find out is to drop one of your own clips. The first 3 analyses are free, no card and no account.

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